在 Debian 上使用 GCC 进行网络编程
一 环境准备与工具链
二 C 语言 TCP 回显服务器与测试
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h>
int main() { int server_fd, new_socket; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[1024] = {0}; const char *hello = “Hello from server\n”;
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed"); exit(EXIT_FAILURE);
}
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
perror("setsockopt"); exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(8080);
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed"); exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("listen"); exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept"); exit(EXIT_FAILURE);
}
read(new_socket, buffer, 1024);
printf("Message from client: %s", buffer);
send(new_socket, hello, strlen(hello), 0);
close(new_socket);
close(server_fd);
return 0;
}
三 C++ 使用 Boost.Asio 的 TCP 服务器
#include
int main() { try { asio::io_context io_context; tcp::acceptor acceptor(io_context, tcp::endpoint(tcp::v4(), 12345)); for (;;) { tcp::socket socket(io_context); acceptor.accept(socket); std::cout << “Client connected!\n”; char data[1024]; asio::read(socket, asio::buffer(data, 1024)); std::cout << "Received: " << data; asio::write(socket, asio::buffer(“Hello from server\n”, 18)); } } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << std::endl; } return 0; }
四 常见问题与排查要点