在C++ Linux项目中使用设计模式可以帮助你编写更加模块化、可维护和可扩展的代码。设计模式是解决特定问题的通用解决方案,它们可以在不同的项目和环境中重用。以下是一些常见的设计模式以及如何在C++ Linux项目中使用它们的示例:
单例模式确保一个类只有一个实例,并提供一个全局访问点。
#include <iostream>
#include <mutex>
class Singleton {
public:
static Singleton& getInstance() {
std::call_once(initInstanceFlag, &Singleton::initSingleton);
return *instance;
}
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
private:
Singleton() {}
static void initSingleton() {
instance = new Singleton();
}
static std::unique_ptr<Singleton> instance;
static std::once_flag initInstanceFlag;
};
std::unique_ptr<Singleton> Singleton::instance;
std::once_flag Singleton::initInstanceFlag;
int main() {
Singleton& s = Singleton::getInstance();
return 0;
}
工厂模式提供了一种创建对象的方式,而无需指定具体的类。
#include <iostream>
#include <memory>
class Product {
public:
virtual ~Product() = default;
virtual void use() = 0;
};
class ConcreteProductA : public Product {
public:
void use() override {
std::cout << "Using ConcreteProductA" << std::endl;
}
};
class ConcreteProductB : public Product {
public:
void use() override {
std::cout << "Using ConcreteProductB" << std::endl;
}
};
class Factory {
public:
virtual ~Factory() = default;
virtual std::unique_ptr<Product> createProduct() = 0;
};
class ConcreteFactoryA : public Factory {
public:
std::unique_ptr<Product> createProduct() override {
return std::make_unique<ConcreteProductA>();
}
};
class ConcreteFactoryB : public Factory {
public:
std::unique_ptr<Product> createProduct() override {
return std::make_unique<ConcreteProductB>();
}
};
int main() {
std::unique_ptr<Factory> factory = std::make_unique<ConcreteFactoryA>();
std::unique_ptr<Product> product = factory->createProduct();
product->use();
return 0;
}
观察者模式定义了对象之间的一对多依赖关系,当一个对象改变状态时,所有依赖它的对象都会收到通知并自动更新。
#include <iostream>
#include <vector>
#include <algorithm>
class Observer {
public:
virtual ~Observer() = default;
virtual void update(const std::string& message) = 0;
};
class Subject {
public:
void attach(Observer* observer) {
observers.push_back(observer);
}
void detach(Observer* observer) {
observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
}
void notify(const std::string& message) {
for (Observer* observer : observers) {
observer->update(message);
}
}
private:
std::vector<Observer*> observers;
};
class ConcreteObserver : public Observer {
public:
ConcreteObserver(const std::string& name) : name(name) {}
void update(const std::string& message) override {
std::cout << name << " received message: " << message << std::endl;
}
private:
std::string name;
};
int main() {
Subject subject;
ConcreteObserver observerA("ObserverA");
ConcreteObserver observerB("ObserverB");
subject.attach(&observerA);
subject.attach(&observerB);
subject.notify("Hello Observers!");
subject.detach(&observerA);
subject.notify("Hello again!");
return 0;
}
策略模式定义了一系列算法,并将每个算法封装起来,使它们可以互换。
#include <iostream>
#include <memory>
class Strategy {
public:
virtual ~Strategy() = default;
virtual void execute() = 0;
};
class ConcreteStrategyA : public Strategy {
public:
void execute() override {
std::cout << "Executing strategy A" << std::endl;
}
};
class ConcreteStrategyB : public Strategy {
public:
void execute() override {
std::cout << "Executing strategy B" << std::endl;
}
};
class Context {
public:
Context(std::unique_ptr<Strategy> strategy) : strategy(std::move(strategy)) {}
void setStrategy(std::unique_ptr<Strategy> newStrategy) {
strategy = std::move(newStrategy);
}
void executeStrategy() {
strategy->execute();
}
private:
std::unique_ptr<Strategy> strategy;
};
int main() {
auto strategyA = std::make_unique<ConcreteStrategyA>();
Context context(std::move(strategyA));
context.executeStrategy();
auto strategyB = std::make_unique<ConcreteStrategyB>();
context.setStrategy(std::move(strategyB));
context.executeStrategy();
return 0;
}
在设计C++ Linux项目时,合理使用设计模式可以提高代码的可读性、可维护性和可扩展性。选择合适的设计模式取决于具体的问题和需求。在实际项目中,你可能需要结合多种设计模式来解决复杂的问题。