在Debian系统下,你可以使用Golang来编译跨平台的移动应用。以下是使用Golang编译Android和iOS应用的步骤:
安装必要的工具:
ANDROID_HOME和PATH。sudo apt update
sudo apt install android-sdk android-sdk-platform-tools android-sdk-tools
下载并解压NDK:
wget https://dl.google.com/android/repository/android-ndk-r21e-linux.zip
unzip android-ndk-r21e-linux.zip -d ~/android-ndk
设置环境变量:
export ANDROID_HOME=~/android-sdk
export PATH=$PATH:$ANDROID_HOME/emulator
export PATH=$PATH:$ANDROID_HOME/tools
export PATH=$PATH:$ANDROID_HOME/tools/bin
export PATH=$PATH:$ANDROID_HOME/platform-tools
export PATH=$PATH:$HOME/android-ndk/r21e
安装Go Mobile:
go get golang.org/x/mobile/cmd/gomobile
gomobile init
编写Go代码:
创建一个简单的Go文件,例如main.go:
package main
import (
"fmt"
"golang.org/x/mobile/app"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
"golang.org/x/mobile/gl"
)
func main() {
app.Main(func(a app.App) {
var glctx gl.Context
var sz size.Event
for e := range a.Events() {
switch e := a.Filter(e).(type) {
case lifecycle.Event:
switch e.Crosses(lifecycle.StageVisible) {
case lifecycle.CrossOn:
glctx, _ = e.DrawContext.(gl.Context)
onStart(glctx)
case lifecycle.CrossOff:
onStop()
}
case size.Event:
sz = e
case paint.Event:
if glctx == nil || e.External {
continue
}
onPaint(glctx, sz)
}
}
})
}
func onStart(glctx gl.Context) {
glctx.MakeCurrent()
gl.ClearColor(1, 0, 0, 1)
}
func onStop() {
// Cleanup code here.
}
func onPaint(glctx gl.Context, sz size.Event) {
glctx.Clear(gl.COLOR_BUFFER_BIT)
// Draw your app here.
}
编译Android应用:
gomobile build -target=android -o myapp.apk
这将生成一个名为myapp.apk的Android应用包。
安装必要的工具:
GOPATH和PATH。sudo apt update
sudo apt install xcode-select
sudo xcode-select --install
sudo gem install cocoapods
安装Go Mobile:
go get golang.org/x/mobile/cmd/gomobile
gomobile init
编写Go代码:
创建一个简单的Go文件,例如main.go:
package main
import (
"fmt"
"golang.org/x/mobile/app"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
"golang.org/x/mobile/gl"
)
func main() {
app.Main(func(a app.App) {
var glctx gl.Context
var sz size.Event
for e := range a.Events() {
switch e := a.Filter(e).(type) {
case lifecycle.Event:
switch e.Crosses(lifecycle.StageVisible) {
case lifecycle.CrossOn:
glctx, _ = e.DrawContext.(gl.Context)
onStart(glctx)
case lifecycle.CrossOff:
onStop()
}
case size.Event:
sz = e
case paint.Event:
if glctx == nil || e.External {
continue
}
onPaint(glctx, sz)
}
}
})
}
func onStart(glctx gl.Context) {
glctx.MakeCurrent()
gl.ClearColor(1, 0, 0, 1)
}
func onStop() {
// Cleanup code here.
}
func onPaint(glctx gl.Context, sz size.Event) {
glctx.Clear(gl.COLOR_BUFFER_BIT)
// Draw your app here.
}
编译iOS应用:
gomobile build -target=ios -o MyApp.app
这将生成一个名为MyApp.app的iOS应用包。
GOPATH和GOROOT环境变量已经设置。通过以上步骤,你可以在Debian系统下使用Golang编译Android和iOS应用。