温馨提示×

温馨提示×

您好,登录后才能下订单哦!

密码登录×
登录注册×
其他方式登录
点击 登录注册 即表示同意《亿速云用户服务条款》

JavaScript实现五子棋游戏的方法详解

发布时间:2021-04-12 10:36:08 来源:亿速云 阅读:149 作者:小新 栏目:web开发

这篇文章将为大家详细讲解有关JavaScript实现五子棋游戏的方法详解,小编觉得挺实用的,因此分享给大家做个参考,希望大家阅读完这篇文章后可以有所收获。

效果图:

JavaScript实现五子棋游戏的方法详解

五子棋素材图:

JavaScript实现五子棋游戏的方法详解

代码:

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <title>HTML五子棋游戏</title>
  <link rel="stylesheet" href="">
  <script>
    //五子棋的构造函数
    function Game(){
      this.isWin = false;//游戏是否结束标志
    }
    //闭包计棋器
    Game.cnt = (function(){
      var curr = 'black';
      return function(){
        var tmp = curr;
        if(curr == 'black'){
          curr = 'white';
        }else{
          curr = 'black';
        }
        return tmp;
      }
    })();
    //下棋函数
    Game.xiaQi = function(g){
      //判断选择的位置是否已经下过棋了
      if(this.style.backgroundImage.indexOf('gif') >= 0){
        alert('这里已经下过棋了');
        return ;
      }
      var color = Game.cnt();
      this.style.backgroundImage = "url(./images/"+color+".gif)";
      Game.judge.call(this,color,g);//判定函数
    }
    //判定游戏是否结束
    Game.judge = function(color,g){
      var tds = document.getElementsByTagName('td');
      //获取当前棋子所下的位置
      var curr = {x:this.cellIndex,y:this.parentElement.rowIndex,color:color};
      var line = ['','','',''];//表示当前棋子的横、竖、左斜、右斜方向的棋子
      //遍历255个棋格,看看是否能赢
      for(var i=0,tmp={};i<tds.length;i++){
        tmp = {x:tds[i].cellIndex,y:tds[i].parentElement.rowIndex,color:'0'};
        if(tds[i].style.backgroundImage.indexOf('black') >= 0){
          tmp.color = 'b';
        }else if(tds[i].style.backgroundImage.indexOf('white') >= 0){
          tmp.color = 'w';
        }
        //获取当前棋子的横向其他棋子的坐落情况
        if(curr.y == tmp.y){
          line[0] += tmp.color;
        }
        //获取当前棋子的竖向其他棋子的坐落情况
        if(curr.x == tmp.x){
          line[1] += tmp.color;
        }
        //获取当前棋子的左斜方向其他棋子的坐落情况
        if(curr.x+curr.y == tmp.x+tmp.y){
          line[2] += tmp.color;
        }
        //获取当前棋子的右斜方向其他棋子的坐落情况
        if(curr.x-tmp.x == curr.y-tmp.y){
          line[3] += tmp.color;
        }
      }
      color = color == 'black'?'bbbbb':'wwwww';
      //判断是否五子连珠
      for(var i=0;i<line.length;i++){
        if(line[i].indexOf(color) >=0){
          alert('你赢了');
          g.isWin = true;
          break;
        }
      }
    }
    //页面加载完成
    window.onload = function(){
      var g = new Game();
      document.getElementsByTagName('table')[0].onclick = function(ev){
        //判断是否已经赢得游戏
        if(g.isWin){
          alert('此局已结束,请重新开始');
          return;
        }
        Game.xiaQi.call(ev.srcElement,g);//下棋
      }
    }
  </script>
</head>
<style>
  table{
  border-collapse:collapse;
  width:540px;
  height:540px;
  border:solid 1px blue;
  margin:auto;
  background-image: url('./images/background.gif');
}
</style>
<body>
<table>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
    <td>&nbsp;</td>
  </tr>
</table>
</body>
</html>

今天不知道怎么搞的,写博客的时候上传不了图片,还好我机智,把图片存到GitHub上,好了,来讲代码。首先,我必须先说明一下,我觉得代码还有很大的优化空间,感兴趣的同学可以继续研究。

实现思路:首先创建一个表格,共15行,15列,把背景改成棋盘的图片,给这个table添加onclick事件,这里使用到了事件委托,事件委托我在之前的文章有介绍过,感兴趣的同学可以去看看。去调用xiaQi函数,在下棋函数中,先判断选择的位置是否已经下过棋了,使用闭包获取下一个棋子的颜色,然后调用judge函数,在函数中先获取当前棋子所下的位置,遍历255个棋格,看看是否能赢,判断是否五子连珠,如果有则游戏结束。

关于“JavaScript实现五子棋游戏的方法详解”这篇文章就分享到这里了,希望以上内容可以对大家有一定的帮助,使各位可以学到更多知识,如果觉得文章不错,请把它分享出去让更多的人看到。

向AI问一下细节

免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。

AI